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Expand Up @@ -93,7 +93,7 @@ every pixel.

We do so by writing a ``vec4`` to the built-in variable ``COLOR``. ``vec4`` is
shorthand for constructing a vector with 4 numbers. For more information about
vectors see the :ref:`Vector math tutorial <doc_vector_math>` ``COLOR`` is both
vectors see the :ref:`Vector math tutorial <doc_vector_math>`. ``COLOR`` is both
an input variable to the fragment function and the final output from it.

.. code-block:: glsl
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