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@smix8 smix8 commented Jun 25, 2023

Updates navigation different actor types for new SourceGeometryData.

Fixes #7537.

Godot 4.1 only.

Updates navigation different actor types for new SourceGeometryData.
@smix8 smix8 force-pushed the diff_navagent_source_geometry_data_4.x branch from 2225690 to 6d60678 Compare June 25, 2023 17:31
@skyace65 skyace65 added bug area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement labels Jun 25, 2023
@skyace65 skyace65 added this to the 4.1 milestone Jun 25, 2023
@skyace65 skyace65 merged commit 8027fdf into godotengine:master Jul 4, 2023
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skyace65 commented Jul 4, 2023

Thanks!

@smix8 smix8 deleted the diff_navagent_source_geometry_data_4.x branch July 4, 2023 22:48
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Great job.
Is there a planned demo OR closest demo on how to deal with the different actor types

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smix8 commented Jul 9, 2023

No plans for a demo. As seen in the script example it is about querying paths from different maps for each distinct agent size. I think this is for the most part self-explanatory and not very different from existing demos that query navigation paths from the default map.

mhilbrunner pushed a commit that referenced this pull request Aug 1, 2023
…a_4.x

Update navigation different actor types for new SourceGeometryData
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Missing line in tutorial about navigation with different actors

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