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73 changes: 38 additions & 35 deletions about/release_policy.rst
Original file line number Diff line number Diff line change
Expand Up @@ -77,41 +77,44 @@ If you experience an issue using an older patch release, please upgrade to the
latest patch release of that series and test again before reporting an issue
on GitHub.

+-------------+----------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.1 | Q2-Q3 2023 (estimate)| |unstable| *Development.* Receives new features as well as bug fixes |
| (`master`) | | while under development. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | March 2023 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.6 | Q2-Q3 2023 (estimate)| |supported| *Beta.* Receives new features as well as bug fixes while |
| (`3.x`, LTS)| | under development. Will be released *after* 4.0. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |eol| No longer supported, as fully superseded by the compatible 3.5 |
| | | release (last update: 3.4.5). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |eol| No longer supported, as fully superseded by the compatible 3.4 |
| | | release (last update: 3.3.4). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 2.1 | July 2016 | |eol| No longer supported (last update: 2.1.6). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 1.1 | May 2015 | |eol| No longer supported. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 1.0 | December 2014 | |eol| No longer supported. |
+-------------+----------------------+--------------------------------------------------------------------------+
+--------------+----------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.2 | November 2023 | |unstable| *Development.* Receives new features, usability and |
| (`master`) | (estimate) | performance improvements, as well as bug fixes, while under development. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.1 | July 2023 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | March 2023 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.6 | Q3 2023 (estimate) | |supported| *Beta.* Receives new features, usability and performance |
| (`3.x`, LTS) | | improvements, as well as bug fixes, while under development. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |eol| No longer supported, as fully superseded by the compatible 3.5 |
| | | release (last update: 3.4.5). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |eol| No longer supported, as fully superseded by the compatible 3.4 |
| | | release (last update: 3.3.4). |
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I wonder if we want to simplify those by now? Not sure why we wrote it this way compared to previous 3.x releases.

Suggested change
| Godot 3.4 | November 2021 | |eol| No longer supported, as fully superseded by the compatible 3.5 |
| | | release (last update: 3.4.5). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |eol| No longer supported, as fully superseded by the compatible 3.4 |
| | | release (last update: 3.3.4). |
| Godot 3.4 | November 2021 | |eol| No longer supported (last update: 3.4.5). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |eol| No longer supported (last update: 3.3.4). |

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I think we may want to move deprecated versions to a separate table that is a bit more compact. With the upcoming pace of 3 minor releases of 4.x per year this table will grow exponentially.

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Yeah it makes sense to have the upcoming and supported releases in one table, and the EOL ones in another.

+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 2.1 | July 2016 | |eol| No longer supported (last update: 2.1.6). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 1.1 | May 2015 | |eol| No longer supported. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 1.0 | December 2014 | |eol| No longer supported. |
+--------------+----------------------+--------------------------------------------------------------------------+

.. |supported| image:: img/supported.png
.. |partial| image:: img/partial.png
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