Skip to content
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion tutorials/assets_pipeline/importing_images.rst
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,9 @@ Godot can import the following image formats:
- Truevision Targa (``.tga``)
- SVG (``.svg``, ``.svgz``)
- SVGs are rasterized using `ThorVG <https://www.thorvg.org/>`__
when importing them. Support is limited; complex vectors may not render correctly.
when importing them. ThorVG only supports the `SVG Tiny 1.2 specification <https://www.w3.org/TR/SVGTiny12/>`__
to keep it lightweight. Some features of the Tiny specification are **not** supported : animation, fonts and text, interactivity and multimedia.
As a result, complex vectors may not render correctly.
You can check whether ThorVG can render a certain vector correctly using its
`web-based viewer <https://www.thorvg.org/viewer>`__.
For complex vectors, rendering them to PNGs using `Inkscape <https://inkscape.org/>`__
Expand Down