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2 changes: 0 additions & 2 deletions getting_started/introduction/godot_design_philosophy.rst
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:article_outdated: True

.. _doc_godot_design_philosophy:

Godot's design philosophy
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2 changes: 0 additions & 2 deletions getting_started/introduction/index.rst
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.. Intention: provide the necessary information to make the most of the getting
started series, answering questions like "do I want to learn Godot?", "how
does it look and feel?", "how does it work?", and "how do I best learn it?".
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4 changes: 1 addition & 3 deletions getting_started/introduction/introduction_to_godot.rst
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.. _doc_introduction_to_godot:

Introduction to Godot
Expand Down Expand Up @@ -55,7 +53,7 @@ Godot comes with a fully-fledged game editor with integrated tools to answer the
most common needs. It includes a code editor, an animation editor, a tilemap
editor, a shader editor, a debugger, a profiler, and more.

.. image:: img/introduction_editor.png
.. image:: img/introduction_editor.webp

The team strives to offer a feature-rich game editor with a consistent user
experience. While there is always room for improvement, the user interface keeps
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8 changes: 3 additions & 5 deletions getting_started/introduction/key_concepts_overview.rst
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.. Intention: introduce only a handful of key concepts and avoid a big cognitive
load. Readers will then be reminded of the concepts further in the getting
started series, reinforcing their learning.
Expand All @@ -26,12 +24,12 @@ a weapon, a menu in the user interface, a single house, an entire level, or
anything you can think of. Godot's scenes are flexible; they fill the role of
both prefabs and scenes in some other game engines.

.. image:: img/key_concepts_main_menu.png
.. image:: img/key_concepts_main_menu.webp

You can also nest scenes. For example, you can put your character in a level,
and drag and drop a scene as a child of it.

.. image:: img/key_concepts_scene_example.png
.. image:: img/key_concepts_scene_example.webp

Nodes
-----
Expand All @@ -40,7 +38,7 @@ A scene is composed of one or more **nodes**. Nodes are your game's smallest
building blocks that you arrange into trees. Here's an example of a character's
nodes.

.. image:: img/key_concepts_character_nodes.png
.. image:: img/key_concepts_character_nodes.webp

It is made of a ``CharacterBody2D`` node named "Character", a ``Sprite2D``, a
``Camera2D``, and a ``CollisionShape2D``.
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4 changes: 1 addition & 3 deletions getting_started/introduction/learning_new_features.rst
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.. Keep this page short and sweet! We want users to read it to the end, so they
know where to find information, how to get help, and how to maximize chances
of getting answers.
Expand Down Expand Up @@ -33,7 +31,7 @@ access it both online and offline. We recommend browsing the reference offline,
from within the Godot editor. To do so, go to Help -> Search Help or press
:kbd:`F1`.

.. image:: img/manual_class_reference_search.png
.. image:: img/manual_class_reference_search.webp

To browse it online, head to the manual's :ref:`Class Reference <doc_class_reference>`
section.
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