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4 changes: 2 additions & 2 deletions tutorials/assets_pipeline/importing_scenes.rst
Original file line number Diff line number Diff line change
Expand Up @@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot
editor (if opening a project that already contains ``.blend`` files). If you
keep Blender installed at its default location, Godot should be able to detect
its path automatically. If this isn't the case, configure the path to the
Blender executable in the Editor Settings (**Filesystem > Import > Blender >
Blender 3 Path**).
directory containing the Blender executable in the Editor Settings
(**Filesystem > Import > Blender > Blender 3 Path**).

If you keep ``.blend`` files within your project folder but don't want them to
be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the
Expand Down