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5 changes: 5 additions & 0 deletions tutorials/assets_pipeline/importing_scenes.rst
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,11 @@ Importing ``.blend`` files directly within Godot
recommend using Blender 3.5 or later, as it includes many fixes to the glTF
exporter.

It is **strongly** recommended to use an official Blender release downloaded
from blender.org, as opposed to a Linux distribution package or Flatpak.
This avoids any issues related to packaging, such as different library
versions that can cause incompatibilities or sandboxing restrictions.

From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
transparent manner.
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