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18 changes: 18 additions & 0 deletions tutorials/best_practices/godot_notifications.rst
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,24 @@ implementing a Timer-timeout loop is another option.
print("This block runs every 0.5 seconds")
)

.. code-tab:: csharp

using Godot;

public partial class MyNode : Node
{
// Allows for recurring operations that don't trigger script logic
// every frame (or even every fixed frame).
public override void _Ready()
{
var timer = new Timer();
timer.Autostart = true;
timer.WaitTime = 0.5;
AddChild(timer);
timer.Timeout += () => GD.Print("This block runs every 0.5 seconds");
}
}

Use ``_physics_process()`` when one needs a framerate-independent delta time
between frames. If code needs consistent updates over time, regardless
of how fast or slow time advances, this is the right place.
Expand Down