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Godot never enables plugins automatically. This wasn't a big issue for the loaders in 4.1.1, but with the Android export changes in 4.2 the plugin no longer functions if you do not specifically enable it.

This has tripped a lot of new (and experienced) users up throughout this week. This PR adds a step to the setup instructions on our manual so that at least people will see it if they RTFM.

@BastiaanOlij BastiaanOlij added topic:xr Related to XR documentation area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Sep 19, 2023
@BastiaanOlij BastiaanOlij self-assigned this Sep 19, 2023
@mhilbrunner mhilbrunner merged commit 33ef0cb into godotengine:master Sep 20, 2023
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Thanks! Merged.

@BastiaanOlij BastiaanOlij deleted the openxr_enable_loaders branch May 2, 2024 00:36
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3 participants