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@31 31 commented Sep 19, 2023

Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects. https://learn.microsoft.com/en-us/visualstudio/releases/2019/compatibility#-visual-studio-2019-support-for-net-development

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.

IMO this page should also include debugger setup. It is more normal than it was before, but it's still more involved than just hitting F5. I don't have VS and don't have the time to write this up though.

This should be applied to the 4.x branches.

Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
@skyace65 skyace65 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.0 cherrypick:4.1 labels Sep 20, 2023
@mhilbrunner mhilbrunner merged commit 8feb04f into godotengine:master Sep 20, 2023
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Thank you! Merged.

@31 31 deleted the patch-1 branch September 20, 2023 04:17
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Cherry-picked to 4.1

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