Add instructions on sky shader optimization #8069
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We had performance issues with our sky shader and did some research and testing. In the announcement of sky shaders, we found this note:
We figured out that this optimization is really simple, but extremely valuable: it gives much finer control over the trade-off between visual fidelity and performance of the sky shader. With static skies, it can even completely eliminate the need to re-render the sky.
This optimization is probably a necessity for complex sky shaders, and since it was mentioned in their announcement, it seems to be an intended usage and not some optimization hack. I hope this addition to the docs helps others who struggle with optimizing their sky shader.