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12 changes: 0 additions & 12 deletions tutorials/physics/collision_shapes_3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -106,18 +106,6 @@ editor exposes two options:
- **Create Trimesh Collision Sibling** creates a CollisionShape node with a
concave shape matching the mesh's geometry.

.. note::

Suppose you need to make a RigidBody *slide* on a concave collision shape.
In that case, you may notice that sometimes, the RigidBody will bump
upwards. To solve this, open **Project > Project Settings** and enable
**Physics > 3d > Smooth Trimesh Collision**.

Once you've enabled smooth trimesh collision, make sure the concave shape is
the only shape of your StaticBody and that it's located at its origin
without any rotation. This way, the RigidBody should slide perfectly on the
StaticBody.

.. seealso::

See :ref:`doc_importing_3d_scenes` for information on how to export models
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