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2 changes: 2 additions & 0 deletions tutorials/assets_pipeline/importing_images.rst
Original file line number Diff line number Diff line change
Expand Up @@ -339,6 +339,8 @@ with the RG color format to reduce memory usage, with only the red and green
channels preserved. This only has an effect on textures with the **VRAM Compressed**
or **Basis Universal** compression modes.

.. _doc_importing_images_mipmaps:

Mipmaps > Generate
^^^^^^^^^^^^^^^^^^

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5 changes: 3 additions & 2 deletions tutorials/rendering/multiple_resolutions.rst
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Expand Up @@ -434,8 +434,9 @@ Reducing aliasing on downsampling
If the game has a very high base resolution (e.g. 3840×2160), aliasing might
appear when downsampling to something considerably lower like 1280×720.

To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
will increase memory usage which may be problematic on low-end mobile devices.
To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
all your 2D textures. However, enabling mipmaps will increase memory usage which
can be an issue on low-end mobile devices.

Handling aspect ratios
----------------------
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