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10 changes: 7 additions & 3 deletions tutorials/3d/global_illumination/using_lightmap_gi.rst
Original file line number Diff line number Diff line change
Expand Up @@ -242,10 +242,14 @@ The modes are:
Disabled
^^^^^^^^

The light is ignored when baking lightmaps. Keep in mind hiding a light will have
no effect for baking, so this must be used instead of hiding the Light node.
The light is ignored when baking lightmaps. This is the mode to use for dynamic
lighting effects such as explosions and weapon effects.

This is the mode to use for dynamic lighting effects such as explosions and weapon effects.
.. warning::

Hiding a light has no effect on the resulting lightmap bake. This means
you must use the Disabled bake mode instead of hiding the Light node by
disabling its **Visible** property.

Dynamic
^^^^^^^
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