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@k0T0z k0T0z commented Oct 13, 2023

Fixes #8204

The property name of AnimatedSprite2D is different in GDScript/C#/C++, Idk how godot-docs handles this so feel free to request any changes, please.

Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
@AThousandShips AThousandShips added area:getting started Issues and PRs related to the Getting Started section of the documentation content:proofreading Issues and PRs related to proofreading the documentation labels Oct 13, 2023
@skyace65 skyace65 merged commit 284756e into godotengine:master Oct 15, 2023
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Using GDScript for the text is fine, thanks! And congrats on your first merged PR!

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k0T0z commented Oct 15, 2023

@skyace65 Cool 🙌

@k0T0z k0T0z deleted the fix-wrong-property-name branch October 15, 2023 16:17
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Cherry-picked to 4.1.

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In Contents -> Creating the enemy -> Enemy script, frames should be sprite_frames in the explanation

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