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2 changes: 1 addition & 1 deletion tutorials/audio/text_to_speech.rst
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ Godot includes text-to-speech functionality. You can find these under the :ref:`

Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices.

Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distibution's documentation to determine what libraries you need to install.
Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distribution's documentation to determine what libraries you need to install.

Distro-specific one-liners
^^^^^^^^^^^^^^^^^^^^^^^^^^
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2 changes: 1 addition & 1 deletion tutorials/scripting/c_sharp/diagnostics/GD0302.rst
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Expand Up @@ -22,7 +22,7 @@ Rule description

When a generic type parameter is annotated with the ``[MustBeVariant]`` attribute,
the generic type is required to be a Variant-compatible type. When the type used
is also a generic type, this generic type must be annoted with the ``[MustBeVariant]``
is also a generic type, this generic type must be annotated with the ``[MustBeVariant]``
attribute as well. For example, the generic ``Godot.Collections.Array<T>`` type
only supports items of a type that can be converted to Variant, a generic type
can be specified if it's properly annotated.
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2 changes: 1 addition & 1 deletion tutorials/scripting/c_sharp/index.rst
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Expand Up @@ -22,7 +22,7 @@ Godot API for C#
----------------

As a general purpose game engine Godot offers some high-level features as a part
of its API. Articles below explain how these features intergrate into C# and how
of its API. Articles below explain how these features integrate into C# and how
C# API may be different from GDScript.

.. toctree::
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