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7 changes: 5 additions & 2 deletions tutorials/2d/using_tilesets.rst
Original file line number Diff line number Diff line change
Expand Up @@ -639,8 +639,11 @@ properties is different compared to base tiles:
- **Rendering > Flip H:** If ``true``, the tile is horizontally flipped.
- **Rendering > Flip V:** If ``true``, the tile is vertically flipped.
- **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees
counter-clockwise. Combine this with **Flip H** and/or **Flip V** to perform
180-degree or 270-degree rotation.
*counter-clockwise* and then flipped vertically. In practice, this means that
to rotate a tile by 90 degrees clockwise without flipping it, you should
enable **Flip H** and **Transpose**. To rotate a tile by 180 degrees
clockwise, enable **Flip H** and **Flip V**. To rotate a tile by 270 degrees
clockwise, enable **Flip V** and **Transpose**.
- **Rendering > Texture Origin:** The origin to use for drawing the tile. This
can be used to visually offset the tile compared to the base tile.
- **Rendering > Modulate:** The color multiplier to use when rendering the tile.
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