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7 changes: 4 additions & 3 deletions tutorials/2d/particle_systems_2d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and *
Setting up particle animation for playback during the particle's lifetime

By default, looping is disabled. If the particle is done playing before its
lifetime ends, the particle will keep using the flipbook's frame (which may be
fully transparent depending on how the flipbook texture is designed). If looping
is enabled, the animation will loop back to the first frame and resume playing.
lifetime ends, the particle will keep using the flipbook's last frame (which may
be fully transparent depending on how the flipbook texture is designed). If
looping is enabled, the animation will loop back to the first frame and resume
playing.

Depending on how many images your sprite sheet contains and for how long your
particle is alive, the animation might not look smooth. The relationship between
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