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10 changes: 0 additions & 10 deletions tutorials/2d/using_tilemaps.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
occlusion, and navigation shapes to tiles, adding greater functionality to
the TileMap.

.. note::

Godot 4.0 has moved several per-tile properties, such as tile rotation, from
TileMap to TileSet. Individual tiles can no longer be rotated while in the
TileMap editor. Instead, the TileSet editor must be used to create
alternative rotated tiles.

This change allows for greater design consistency, as not every tile needs to be
rotated or flipped within a TileSet.

Specifying the TileSet in the TileMap
-------------------------------------

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7 changes: 7 additions & 0 deletions tutorials/2d/using_tilesets.rst
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Expand Up @@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the
same tile image, but rotated, flipped, or modulated with a different color. This
can be done using *alternative tiles*.

.. tip::

Since Godot 4.2, you don't have to create alternative tiles to rotate or
flip tiles anymore. You can rotate any tile while placing it in the
TileMap editor by using the rotation/flip buttons in the TileMap editor
toolbar.

To create an alternative tile, right-click a base tile in the atlas displayed by
the TileSet editor, then choose **Create an Alternative Tile**:

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