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38 changes: 19 additions & 19 deletions getting_started/first_3d_game/06.jump_and_squash.rst
Original file line number Diff line number Diff line change
Expand Up @@ -236,25 +236,25 @@ With this code, if no collisions occurred on a given frame, the loop won't run.
.. code-tab:: gdscript GDScript

func _physics_process(delta):
#...

# Iterate through all collisions that occurred this frame
for index in range(get_slide_collision_count()):
# We get one of the collisions with the player
var collision = get_slide_collision(index)

# If the collision is with ground
if collision.get_collider() == null:
continue

# If the collider is with a mob
if collision.get_collider().is_in_group("mob"):
var mob = collision.get_collider()
# we check that we are hitting it from above.
if Vector3.UP.dot(collision.get_normal()) > 0.1:
# If so, we squash it and bounce.
mob.squash()
target_velocity.y = bounce_impulse
#...

# Iterate through all collisions that occurred this frame
for index in range(get_slide_collision_count()):
# We get one of the collisions with the player
var collision = get_slide_collision(index)

# If the collision is with ground
if collision.get_collider() == null:
continue

# If the collider is with a mob
if collision.get_collider().is_in_group("mob"):
var mob = collision.get_collider()
# we check that we are hitting it from above.
if Vector3.UP.dot(collision.get_normal()) > 0.1:
# If so, we squash it and bounce.
mob.squash()
target_velocity.y = bounce_impulse

.. code-tab:: csharp

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