Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion getting_started/first_3d_game/03.player_movement_code.rst
Original file line number Diff line number Diff line change
Expand Up @@ -225,7 +225,7 @@ we apply gravity to the ``Player`` only while it is in the air.

For the vertical velocity, we subtract the fall acceleration multiplied by the
delta time every frame.
This line of code will cause our character to fall in every frame, as long it is not on or collides with the floor.
This line of code will cause our character to fall in every frame, as long as it is not on or colliding with the floor.

The physics engine can only detect interactions with walls, the floor, or other
bodies during a given frame if movement and collisions happen. We will use this
Expand Down