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The current XR section in our list of features is outdated. ARKit was supported in Godot 3 but hasn't been ported yet to Godot 4. OpenXR is split between core support and a vendors plugin for Android.
We now have various toolkits that we may want to link somewhere.

Could use some help with perfecting this.

@BastiaanOlij BastiaanOlij added topic:xr Related to XR documentation area:about Issues and PRs related to the About section of the documentation and other general articles labels Nov 22, 2023
@BastiaanOlij BastiaanOlij added this to the 4.x milestone Nov 22, 2023
@BastiaanOlij BastiaanOlij self-assigned this Nov 22, 2023
@skyace65 skyace65 merged commit b4b7ff5 into godotengine:master Nov 27, 2023
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Thanks!

@BastiaanOlij BastiaanOlij deleted the change_xr_features branch May 2, 2024 00:35
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4 participants