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6 changes: 3 additions & 3 deletions tutorials/2d/particle_systems_2d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -33,10 +33,10 @@ While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial`
node properties in CPUParticles2D (with the exception of the trail settings).

You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on
the node in the inspector, and selecting **Particles > Convert to
CPUParticles2D** in the toolbar at the top of the 3D editor viewport.
the node in the inspector, selecting the 2D viewport, and selecting
**GPUParticles2D > Convert to CPUParticles2D** in the viewport toolbar.

.. image:: img/particles_convert.png
.. image:: img/particles_convert.webp

The rest of this tutorial is going to use the GPUParticles2D node. First, add a GPUParticles2D
node to your scene. After creating that node you will notice that only a white dot was created,
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