Update first 2D shader TEXTURE built-in variable section #8583
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The current
Your first 2D shadersection is outdated in theUsing the TEXTURE built-insection.Contrary to 3.x the Sprite2D texture won't be overwritten completely when writing to
COLOR. Due to 4.x using a separate render pass the texture will still be rendered before any changes are applied. To illustrate:3.x: The texture is being ignored and a white rectangle appears instead
4.x: The texture is only being tinted (the white rectangle only appears in the preview)
The guide's wording has to be adjusted accordingly.