Update c_sharp_differences.rst ToSignal example #8774
Merged
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This example should use
SignalNameto show the best practice, and in my opinion it should show theasyncmethod signature for context and as a hint for anyone new toawait.The
SceneTreeTimerexample does it this way: https://docs.godotengine.org/en/latest/classes/class_scenetreetimer.htmlBeing able to pass a "raw"
StringNameis important for cross-language scripting when you don't haveSignalNamegeneration, but that detail belongs in the cross-language scripting page.(From godotengine/godot-docs-user-notes#7 (comment))