Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions getting_started/first_2d_game/03.coding_the_player.rst
Original file line number Diff line number Diff line change
Expand Up @@ -48,9 +48,9 @@ Start by declaring the member variables this object will need:
Using the ``export`` keyword on the first variable ``speed`` allows us to set
its value in the Inspector. This can be handy for values that you want to be
able to adjust just like a node's built-in properties. Click on the ``Player``
node and you'll see the property now appears in the "Script Variables" section
of the Inspector. Remember, if you change the value here, it will override the
value written in the script.
node and you'll see the property now appears in the Inspector in a new section
with the name of the script. Remember, if you change the value here, it will
override the value written in the script.

.. warning::

Expand Down
2 changes: 1 addition & 1 deletion getting_started/first_2d_game/05.the_main_game_scene.rst
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ to instance.
}

Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector
under "Script Variables".
under "Main.gd".

You can assign this property's value in two ways:

Expand Down
Binary file modified getting_started/first_2d_game/img/start_button_shortcut2.webp
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.