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Description
Tested versions
- Reproduceable in: 4.4.stable
System information
Windows 10 - Godot v4.4.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060
Issue description
When a ReflectionProbe has "Update Mode" set to "Always (Slow)", it sometimes will heavily lag and spam these 2 errors in to the console:
E 0:00:01:431 framebuffer_create_multipass: All attachments unused.
<C++ Error> Condition "!size_set" is true. Returning: RID()
<C++ Source> servers/rendering/rendering_device.cpp:2877 @ framebuffer_create_multipass()
and
E 0:00:01:432 texture_create_shared_from_slice: Parameter "src_texture" is null.
<C++ Source> servers/rendering/rendering_device.cpp:1211 @ texture_create_shared_from_slice()
It seems to have no trigger, its random when it will happen. If you have the bug happening, and you reload the project, the errors will happen with the Godot editor
Steps to reproduce
- Create a Reflection probe
- Set "Update Mode" to "Always (Slow)"
- Mess around with project rendering settings and play the game each edit until the bug happens
Minimal reproduction project (MRP)
N/A