Skip to content

Godot 4.5-Beta1 to 4.5-RC2 crashes immediately when loading project #110482

@Quantx

Description

@Quantx

Tested versions

  • Reproducible in: v4.5.rc.custom_build.ee87ee833, 4.5-RC2, 4.5-RC1, 4.5-Beta7, 4.5-Beta6, 4.5-Beta5, 4.5-Beta4, 4.5-Beta3, 4.5-Beta2, 4.5-Beta1
  • Not reproducible in: 4.4.1-Stable

System information

Godot v4.5-rc2 - Windows 10 (build 19045) - Multi-window, 2 monitors - Direct3D 12 (Forward+) - dedicated AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 32.0.21025.10016) - AMD Ryzen 9 7900X3D 12-Core Processor (24 threads) | Godot v4.5.rc (ee87ee8) - Ubuntu 24.04.2 LTS 24.04 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Radeon Vega 10 Graphics (RADV RAVEN) - AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx (8 threads) - 13.56 GiB memory

Issue description

Godot crashes immediately on loading project. Issue encountered on two unrelated systems running 4.5-RC2, one running Windows and the other Linux.

Godot Engine v4.5.rc.custom_build.ee87ee833 (2025-09-12 14:16:27 UTC) - https://godotengine.org
Vulkan 1.3.289 - Forward+ - Using Device #0: AMD - AMD Radeon Vega 10 Graphics (RADV RAVEN)

ERROR: FATAL: Index p_index = 4061 is out of bounds (count = 4061).
   at: operator[] (./core/templates/local_vector.h:199)

================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.5.rc.custom_build (ee87ee8332280a45473e96cc5acf6d9dd6130292)
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79718d645330] (??:0)
[2] ./godot.linuxbsd.editor.x86_64(+0x3edaa10) [0x55fb9b55aa10] (/home/quantx/godot-engine/core/templates/local_vector.h:199 (discriminator 2))
[3] ./godot.linuxbsd.editor.x86_64(+0x484d380) [0x55fb9becd380] (/home/quantx/godot-engine/servers/audio/audio_stream.cpp:235)
[4] ./godot.linuxbsd.editor.x86_64(+0x249edef) [0x55fb99b1edef] (/home/quantx/godot-engine/core/object/ref_counted.h:119)
[5] ./godot.linuxbsd.editor.x86_64(+0x2544669) [0x55fb99bc4669] (/home/quantx/godot-engine/core/object/ref_counted.h:220)
[6] ./godot.linuxbsd.editor.x86_64(+0x25471a5) [0x55fb99bc71a5] (/home/quantx/godot-engine/core/object/ref_counted.h:135)
[7] ./godot.linuxbsd.editor.x86_64(+0x2548560) [0x55fb99bc8560] (/home/quantx/godot-engine/editor/inspector/editor_resource_preview.cpp:392)
[8] ./godot.linuxbsd.editor.x86_64(+0x2548bec) [0x55fb99bc8bec] (/usr/include/c++/13/bits/atomic_base.h:505)
[9] ./godot.linuxbsd.editor.x86_64(+0x518f485) [0x55fb9c80f485] (/home/quantx/godot-engine/core/os/thread.cpp:64)
[10] ./godot.linuxbsd.editor.x86_64(+0x5bc9da4) [0x55fb9d249da4] (thread.o:?)
[11] /lib/x86_64-linux-gnu/libc.so.6(+0x9caa4) [0x79718d69caa4] (??:0)
[12] /lib/x86_64-linux-gnu/libc.so.6(+0x129c3c) [0x79718d729c3c] (??:0)
-- END OF C++ BACKTRACE --
================================================================
Aborted (core dumped)

Steps to reproduce

Open the attached project, observe that Godot 4.5-RC2 immediately crashes.

Minimal reproduction project (MRP)

test.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Done

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions