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Tested versions
- Reproducible in: v4.5.rc.custom_build.ee87ee833, 4.5-RC2, 4.5-RC1, 4.5-Beta7, 4.5-Beta6, 4.5-Beta5, 4.5-Beta4, 4.5-Beta3, 4.5-Beta2, 4.5-Beta1
- Not reproducible in: 4.4.1-Stable
System information
Godot v4.5-rc2 - Windows 10 (build 19045) - Multi-window, 2 monitors - Direct3D 12 (Forward+) - dedicated AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 32.0.21025.10016) - AMD Ryzen 9 7900X3D 12-Core Processor (24 threads) | Godot v4.5.rc (ee87ee8) - Ubuntu 24.04.2 LTS 24.04 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Radeon Vega 10 Graphics (RADV RAVEN) - AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx (8 threads) - 13.56 GiB memory
Issue description
Godot crashes immediately on loading project. Issue encountered on two unrelated systems running 4.5-RC2, one running Windows and the other Linux.
Godot Engine v4.5.rc.custom_build.ee87ee833 (2025-09-12 14:16:27 UTC) - https://godotengine.org
Vulkan 1.3.289 - Forward+ - Using Device #0: AMD - AMD Radeon Vega 10 Graphics (RADV RAVEN)
ERROR: FATAL: Index p_index = 4061 is out of bounds (count = 4061).
at: operator[] (./core/templates/local_vector.h:199)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.5.rc.custom_build (ee87ee8332280a45473e96cc5acf6d9dd6130292)
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x79718d645330] (??:0)
[2] ./godot.linuxbsd.editor.x86_64(+0x3edaa10) [0x55fb9b55aa10] (/home/quantx/godot-engine/core/templates/local_vector.h:199 (discriminator 2))
[3] ./godot.linuxbsd.editor.x86_64(+0x484d380) [0x55fb9becd380] (/home/quantx/godot-engine/servers/audio/audio_stream.cpp:235)
[4] ./godot.linuxbsd.editor.x86_64(+0x249edef) [0x55fb99b1edef] (/home/quantx/godot-engine/core/object/ref_counted.h:119)
[5] ./godot.linuxbsd.editor.x86_64(+0x2544669) [0x55fb99bc4669] (/home/quantx/godot-engine/core/object/ref_counted.h:220)
[6] ./godot.linuxbsd.editor.x86_64(+0x25471a5) [0x55fb99bc71a5] (/home/quantx/godot-engine/core/object/ref_counted.h:135)
[7] ./godot.linuxbsd.editor.x86_64(+0x2548560) [0x55fb99bc8560] (/home/quantx/godot-engine/editor/inspector/editor_resource_preview.cpp:392)
[8] ./godot.linuxbsd.editor.x86_64(+0x2548bec) [0x55fb99bc8bec] (/usr/include/c++/13/bits/atomic_base.h:505)
[9] ./godot.linuxbsd.editor.x86_64(+0x518f485) [0x55fb9c80f485] (/home/quantx/godot-engine/core/os/thread.cpp:64)
[10] ./godot.linuxbsd.editor.x86_64(+0x5bc9da4) [0x55fb9d249da4] (thread.o:?)
[11] /lib/x86_64-linux-gnu/libc.so.6(+0x9caa4) [0x79718d69caa4] (??:0)
[12] /lib/x86_64-linux-gnu/libc.so.6(+0x129c3c) [0x79718d729c3c] (??:0)
-- END OF C++ BACKTRACE --
================================================================
Aborted (core dumped)
Steps to reproduce
Open the attached project, observe that Godot 4.5-RC2 immediately crashes.
Minimal reproduction project (MRP)
SRULLX
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