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Windows 7 build failure #12

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rcurtis opened this issue Feb 10, 2014 · 8 comments
Closed

Windows 7 build failure #12

rcurtis opened this issue Feb 10, 2014 · 8 comments

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@rcurtis
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rcurtis commented Feb 10, 2014

Building on Win7 with VS2013.
Python 2.7.6
Scons 2.3.0

Ran "scons bin/godot.exe" from a VS2013 cmd prompt at the root of the godot repo and got the following:

[code]

C:\Users\Desktop\godot>scons bin/godot.exe
scons: Reading SConscript files ...
Detected Platforms: ['windows']
Detected Modules: ['gridmap']
open path: platform\android/logo.png
open path: platform\bb10/logo.png
open path: platform\iphone/logo.png
open path: platform\javascript/logo.png
open path: platform\nacl/logo.png
open path: platform\osx/logo.png
open path: platform\server/logo.png
open path: platform\windows/logo.png
open path: platform\x11/logo.png

scons: warning: The Options class is deprecated; use the Variables class instead
.
File "C:\Users\Robert\Desktop\godot\SConstruct", line 90, in
V: no
scons: done reading SConscript files.
scons: Building targets ...
cl /Foplatform\windows\godot_win.obj /c platform\windows\godot_win.cpp /TP /TP /
nologo /DFREETYPE_ENABLED /Zi /DDEBUG_ENABLED /DD3D_DEBUG_INFO /O1 /MT /Gd /GR /
nologo "/IC:\Program Files (x86)\Windows Kits\8.1/Include" /DWINDOWS_ENABLED /D
RTAUDIO_ENABLED /DWIN32 /DTYPED_METHOD_BIND /DGLES_ENABLED /DGLEW_ENABLED "/IC:
Program Files (x86)\Microsoft Visual Studio 12.0\VC/Include" "/IC:\Program File
s (x86)\Microsoft DirectX SDK (June 2010)/Include" -DDEBUG_MEMORY_ALLOC -DSCI_N
AMESPACE /DMSVC /GR -DMUSEPACK_ENABLED -DOLD_SCENE_FORMAT_ENABLED -DSQUISH_ENABL
ED -DVORBIS_ENABLED -DTHEORA_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR_ENABLED -
DJPG_ENABLED -DWEBP_ENABLED -DSPEEX_ENABLED -DTOOLS_ENABLED -DGDSCRIPT_ENABLED -
DMINIZIP_ENABLED -DXML_ENABLED /Icore /Icore\math /Itools /Idrivers /I. /Iplatfo
rm\windows /Iplatform\windows\include /Itools\freetype /Itools\freetype\freetype
\include /Idrivers\builtin_zlib\zlib /Iplatform\windows\vorbis
godot_win.cpp
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\xlocale(337) : wa
rning C4530: C++ exception handler used, but unwind semantics are not enabled. S
pecify /EHsc
cl /Foplatform\windows\context_gl_win.obj /c platform\windows\context_gl_win.cpp
/TP /TP /nologo /DFREETYPE_ENABLED /Zi /DDEBUG_ENABLED /DD3D_DEBUG_INFO /O1 /MT
/Gd /GR /nologo "/IC:\Program Files (x86)\Windows Kits\8.1/Include" /DWINDOWS_
ENABLED /DRTAUDIO_ENABLED /DWIN32 /DTYPED_METHOD_BIND /DGLES_ENABLED /DGLEW_ENAB
LED "/IC:\Program Files (x86)\Microsoft Visual Studio 12.0\VC/Include" "/IC:\Pr
ogram Files (x86)\Microsoft DirectX SDK (June 2010)/Include" -DDEBUG_MEMORY_ALL
OC -DSCI_NAMESPACE /DMSVC /GR -DMUSEPACK_ENABLED -DOLD_SCENE_FORMAT_ENABLED -DSQ
UISH_ENABLED -DVORBIS_ENABLED -DTHEORA_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR
_ENABLED -DJPG_ENABLED -DWEBP_ENABLED -DSPEEX_ENABLED -DTOOLS_ENABLED -DGDSCRIPT
_ENABLED -DMINIZIP_ENABLED -DXML_ENABLED /Icore /Icore\math /Itools /Idrivers /I
. /Iplatform\windows /Iplatform\windows\include /Itools\freetype /Itools\freetyp
e\freetype\include /Idrivers\builtin_zlib\zlib /Iplatform\windows\vorbis
context_gl_win.cpp
cl /Foplatform\windows\os_windows.obj /c platform\windows\os_windows.cpp /TP /TP
/nologo /DFREETYPE_ENABLED /Zi /DDEBUG_ENABLED /DD3D_DEBUG_INFO /O1 /MT /Gd /GR
/nologo "/IC:\Program Files (x86)\Windows Kits\8.1/Include" /DWINDOWS_ENABLED
/DRTAUDIO_ENABLED /DWIN32 /DTYPED_METHOD_BIND /DGLES_ENABLED /DGLEW_ENABLED "/IC
:\Program Files (x86)\Microsoft Visual Studio 12.0\VC/Include" "/IC:\Program Fi
les (x86)\Microsoft DirectX SDK (June 2010)/Include" -DDEBUG_MEMORY_ALLOC -DSCI
_NAMESPACE /DMSVC /GR -DMUSEPACK_ENABLED -DOLD_SCENE_FORMAT_ENABLED -DSQUISH_ENA
BLED -DVORBIS_ENABLED -DTHEORA_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR_ENABLED
-DJPG_ENABLED -DWEBP_ENABLED -DSPEEX_ENABLED -DTOOLS_ENABLED -DGDSCRIPT_ENABLED
-DMINIZIP_ENABLED -DXML_ENABLED /Icore /Icore\math /Itools /Idrivers /I. /Iplat
form\windows /Iplatform\windows\include /Itools\freetype /Itools\freetype\freety
pe\include /Idrivers\builtin_zlib\zlib /Iplatform\windows\vorbis
os_windows.cpp
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\xlocale(337) : wa
rning C4530: C++ exception handler used, but unwind semantics are not enabled. S
pecify /EHsc
platform\windows\os_windows.cpp(1240) : warning C4129: 'E' : unrecognized charac
ter escape sequence
platform\windows\os_windows.cpp(1241) : warning C4129: 'E' : unrecognized charac
ter escape sequence
platform\windows\os_windows.cpp(1244) : warning C4129: 'E' : unrecognized charac
ter escape sequence
platform\windows\os_windows.cpp(1245) : warning C4129: 'E' : unrecognized charac
ter escape sequence
platform\windows\os_windows.cpp(1634) : error C2065: 'gl_context' : undeclared i
dentifier
platform\windows\os_windows.cpp(1634) : error C2227: left of '->release_current'
must point to class/struct/union/generic type
type is 'unknown-type'
platform\windows\os_windows.cpp(1640) : error C2065: 'gl_context' : undeclared i
dentifier
platform\windows\os_windows.cpp(1640) : error C2227: left of '->make_current' mu
st point to class/struct/union/generic type
type is 'unknown-type'
platform\windows\os_windows.cpp(1645) : error C2065: 'gl_context' : undeclared i
dentifier
platform\windows\os_windows.cpp(1645) : error C2227: left of '->swap_buffers' mu
st point to class/struct/union/generic type
type is 'unknown-type'
scons: *** [platform\windows\os_windows.obj] Error 2
scons: building terminated because of errors.

[/code]

@codecat
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codecat commented Feb 10, 2014

Same problem here. Something in the SContruct file, maybe?

@codecat
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codecat commented Feb 10, 2014

I managed to fix this by adding the following lines to SConstruct just under the VORBIS_ENABLED flag on line 219:

if (env['opengl']=='yes'):
    env.Append(CPPFLAGS=['-DOPENGL_ENABLED']);
    env.Append(CPPFLAGS=['-DGLES2_ENABLED']);

@codecat
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codecat commented Feb 10, 2014

Having that fixed, I am now getting a lot of linker errors on freetype_builtin2.lib:

[...truncated errors above...]
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_New_Library already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Done_Library already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Outline_Embolden alreadydefined in freetype_builtin2.lib(ftoutln.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Raccess_Get_HeaderInfo already defined in freetype_builtin2.lib(ftrfork.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Stream_ExtractFrame already defined in freetype_builtin2.lib(ftstream.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _ft_mem_realloc already defined in freetype_builtin2.lib(ftutil.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_GlyphLoader_CreateExtra already defined in freetype_builtin2.lib(ftgloadr.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_GlyphLoader_CheckPoints already defined in freetype_builtin2.lib(ftgloadr.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_GlyphLoader_CheckSubGlyphs already defined in freetype_builtin2.lib(ftgloadr.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_GlyphLoader_CopyPoints already defined in freetype_builtin2.lib(ftgloadr.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Attach_File already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_CMap_Done already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_CMap_New already definedin freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Add_Module already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Outline_New_Internal already defined in freetype_builtin2.lib(ftoutln.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Outline_New already defined in freetype_builtin2.lib(ftoutln.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Raccess_Get_DataOffsets already defined in freetype_builtin2.lib(ftrfork.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_Open_Face already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_New_Face already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _FT_New_Memory_Face already defined in freetype_builtin2.lib(ftobjs.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: __ft_debug_file already defined in freetype_builtin2.lib(ftdbgmem.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: __ft_debug_lineno already defined in freetype_builtin2.lib(ftdbgmem.obj)
freetype_builtin2.lib(ftbase.obj) : error LNK2005: _ft_raccess_guess_table already defined in freetype_builtin2.lib(ftrfork.obj)
bin\godot.exe : fatal error LNK1169: one or more multiply defined symbols found
scons: *** [bin\godot.exe] Error 1169
scons: building terminated because of errors.

@TheoXD
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TheoXD commented Feb 10, 2014

Also stuck on the FreeType, Win8 and VS 2013 Ultimate..

@codecat
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codecat commented Feb 11, 2014

Bump.

@bwzuk
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bwzuk commented Feb 11, 2014

This is occurring because the SCsub file under the freetype folder is including C files, which are then also included by other c files in the freetype folder, causing conflicts. I've no idea why this isn't causing problems for the godot team, but I guess mingw handles duplicate obj files differently to VC.

To fix this change the ft_sources array in SCsub to the following
ft_sources=[
"freetype/src/pfr/pfr.c",
"freetype/src/psaux/psaux.c",
"freetype/src/pcf/pcf.c",
"freetype/src/otvalid/otvalid.c",
"freetype/src/raster/raster.c",
"freetype/src/type1/type1.c",
"freetype/src/pshinter/pshinter.c",
"freetype/src/cff/cff.c",
"freetype/src/truetype/truetype.c",
"freetype/src/bdf/bdf.c",
"freetype/src/cache/ftcache.c",
"freetype/src/sfnt/sfnt.c",
"freetype/src/winfonts/winfnt.c",
"freetype/src/psnames/psnames.c",
"freetype/src/cid/type1cid.c",
"freetype/src/autofit/autofit.c",
"freetype/src/gxvalid/gxvalid.c",
"freetype/src/smooth/smooth.c",
"freetype/src/type42/type42.c",
"freetype/src/base/ftapi.c",
"freetype/src/base/ftbase.c",
"freetype/src/base/ftbbox.c",
"freetype/src/base/ftbdf.c",
"freetype/src/base/ftbitmap.c",
"freetype/src/base/ftcid.c",
"freetype/src/base/ftdebug.c",
"freetype/src/base/ftfstype.c",
"freetype/src/base/ftgasp.c",
"freetype/src/base/ftglyph.c",
"freetype/src/base/ftgxval.c",
"freetype/src/base/ftinit.c",
"freetype/src/base/ftlcdfil.c",
"freetype/src/base/ftmm.c",
"freetype/src/base/ftotval.c",
"freetype/src/base/ftpatent.c",
"freetype/src/base/ftpfr.c",
"freetype/src/base/ftpic.c",
"freetype/src/base/ftstroke.c",
"freetype/src/base/ftsynth.c",
"freetype/src/base/ftsystem.c",
"freetype/src/base/fttype1.c",
"freetype/src/base/ftwinfnt.c",
"freetype/src/base/ftxf86.c",\

]

@bwzuk
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bwzuk commented Feb 11, 2014

I've also submitted a pull request with my fix. Hopefully I've done this right, I've not really used github before.

@rcurtis
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rcurtis commented Feb 11, 2014

Fantastic, that fixed the problem and the project actually built quite quickly. Thank you so much bwzuk.

@reduz reduz closed this as completed Feb 14, 2014
fire referenced this issue in V-Sekai/godot Jan 28, 2022
lawnjelly added a commit to lawnjelly/godot that referenced this issue Mar 31, 2023
Calinou added a commit to Calinou/godot that referenced this issue Nov 4, 2023
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
Calinou added a commit to Calinou/godot that referenced this issue Jan 5, 2024
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
Calinou added a commit to Calinou/godot that referenced this issue Jan 8, 2024
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
Calinou added a commit to Calinou/godot that referenced this issue Jan 8, 2024
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
quirkylemon pushed a commit to quirkylemon/godot that referenced this issue Jan 12, 2024
The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
GuybrushThreepwood-GitHub pushed a commit to GuybrushThreepwood-GitHub/godot that referenced this issue Jan 27, 2024
The following formats are now accepted (leading `#` is optional):

- `godotengine#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
addmix pushed a commit to addmix/godot that referenced this issue Feb 21, 2024
The following formats are now accepted (leading `#` is optional):

- `godotengine#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
addmix pushed a commit to addmix/godot that referenced this issue Apr 22, 2024
The following formats are now accepted (leading `#` is optional):

- `godotengine#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
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