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iOS templates are static libraries, probably LTO saves some extra info for the optimization, actual optimization will happen when final executable is linked.
Compare size of executables exported and linked by Xcode instead.
iOS templates are static libraries, probably LTO saves some extra info for the optimization, actual optimization will happen when final executable is linked.
Compare size of executables exported and linked by Xcode instead
Thanks. when built, the ipa file decrease from 10 to 7,2 mb in size
Godot version:
11d28b2
OS/device including version:
MacOS 10.15.2
Issue description:
when optimizing for size for iOS as described in https://docs.godotengine.org/en/latest/development/compiling/optimizing_for_size.html the resulting file is larger than unoptimized.
It seems the guide was based on an android test #18253, maybe there is additional steps for iOS?
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