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Godot does not run on a Ubuntu VMware machine #4534

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RayKoopa opened this issue May 3, 2016 · 6 comments
Closed

Godot does not run on a Ubuntu VMware machine #4534

RayKoopa opened this issue May 3, 2016 · 6 comments

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@RayKoopa
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RayKoopa commented May 3, 2016

Operating system or device:
Host: Win10 Pro x64; Guest VMware system: Ubuntu 16.04 x64

Issue description (what happened, and what was expected):
Trying to run Godot in an Ubuntu environment hosted by VMware Workstation Pro 12 its window immediately closes before displaying any contents. I can't get it to run at all.
It does not matter if I enable or disable 3D hardware acceleration for the virtual machine.

Probably the annoying VMware 3D acceleration's fault, though I have no problems with most other 3D applications like Blender.

@volzhs
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volzhs commented May 3, 2016

I didn't test lastest godot though,
I could run godot on Windows 10 / VMware player 12 / Ubuntu 14.04.

@Calinou
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Calinou commented May 3, 2016

Godot will soon make OpenGL ES 3.0 the preferred renderer, don't get your hopes up for virtual machine support, unless the vmWare/VirtualBox drivers improve by a lot.

@reduz
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reduz commented Jun 18, 2016

if your VM does not support GLES2.1, Godot does not work. Blender uses GL 1.x

@reduz reduz closed this as completed Jun 18, 2016
@akien-mga akien-mga added archived and removed bug labels Jun 18, 2016
@Barina
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Barina commented Oct 15, 2016

Godot 2.1 stable just to let you know don't work either with new installation of Linux Lite 3.0 (Ubuntu) and the full output is:

roy@roy-vm:~/Godot$ ./Godot_v2.1-stable_x11.64 
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
VMware: vmw_ioctl_command error Invalid argument.
Aborted
roy@roy-vm:~/Godot$ 

That was before and after reinstalling the system :)

@Calinou
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Calinou commented Oct 16, 2016

Currently Godot needs a few system libraries to be installed to be run (just like almost every Linux software), don't expect it to run on fresh systems without anything installed.

You should probably open a new issue for this if this is a concern for you - but consider that the AppImage structure will make it run on freshly-installed systems (provided it has FUSE support).

@akien-mga
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Nah, Godot looking for a .so (development library) was a bug, but it was fixed already in master IINM.

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