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Godot does not run on a Ubuntu VMware machine #4534
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I didn't test lastest godot though, |
Godot will soon make OpenGL ES 3.0 the preferred renderer, don't get your hopes up for virtual machine support, unless the vmWare/VirtualBox drivers improve by a lot. |
if your VM does not support GLES2.1, Godot does not work. Blender uses GL 1.x |
Godot 2.1 stable just to let you know don't work either with new installation of Linux Lite 3.0 (Ubuntu) and the full output is:
That was before and after reinstalling the system :) |
Currently Godot needs a few system libraries to be installed to be run (just like almost every Linux software), don't expect it to run on fresh systems without anything installed. You should probably open a new issue for this if this is a concern for you - but consider that the AppImage structure will make it run on freshly-installed systems (provided it has FUSE support). |
Nah, Godot looking for a .so (development library) was a bug, but it was fixed already in master IINM. |
Operating system or device:
Host: Win10 Pro x64; Guest VMware system: Ubuntu 16.04 x64
Issue description (what happened, and what was expected):
Trying to run Godot in an Ubuntu environment hosted by VMware Workstation Pro 12 its window immediately closes before displaying any contents. I can't get it to run at all.
It does not matter if I enable or disable 3D hardware acceleration for the virtual machine.
Probably the annoying VMware 3D acceleration's fault, though I have no problems with most other 3D applications like Blender.
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