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Particle jitter on low speed scale, when the SceneTree is paused or when process mode is Disabled due to interpolation #50824
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The interpolation likely doesn't take the time scale into account. Can you reproduce this if you disable interpolation in the GPUParticles2D node? |
You mean |
GPUParticles3D has this property: It looks like it wasn't ported to GPUParticles2D yet: #55357 |
This problem is not only happening on slow time scales - it's only making it more visible. |
To work around this, disabling Interpolation and setting Fixed Fps to 0 (or a very high value such as 1000) seems to do the trick. |
This may be due to #51318. |
Godot version
cf8e9fd
System information
W10
Issue description
When you set
speed_scale
of particles to low value, e.g. 0.1, this happens:Steps to reproduce
time_scale
to 0.1Minimal reproduction project
No response
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