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No way to edit plugin.cfg in editor #5096

Closed
Tracked by #6276
vnen opened this issue Jun 7, 2016 · 9 comments
Closed
Tracked by #6276

No way to edit plugin.cfg in editor #5096

vnen opened this issue Jun 7, 2016 · 9 comments

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@vnen
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vnen commented Jun 7, 2016

Under the new plugin system (well, in the old too) there's no way to create nor edit the plugin.cfg file without an external editor.

It should be possible to develop plugins completely without leaving the Godot editor.

@vnen vnen added this to the 2.1 milestone Jun 7, 2016
@reduz
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reduz commented Jun 10, 2016

Well this makes sense but I don't think it's a bug though.. seems more like an enhancement to me. If anyone wants to make an editor, this is welcome :)

@Geequlim
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Geequlim commented Jun 20, 2016

I`m adding a Resource type named RawText to handle text files. So the cfg file would be edited by a plugin like ScriptEditor.

@akien-mga
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Not critical for the upcoming 2.1, so moving to the next milestone.

@akien-mga akien-mga modified the milestones: 2.2, 2.1 Jul 15, 2016
@akien-mga akien-mga removed this from the 2.2 milestone Aug 8, 2017
@Chaosus
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Chaosus commented Sep 17, 2018

I guess this should be closed, as it is not critical 2.1 issue(and in 3.x engine.cfg is no longer exist)

@akien-mga
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Well it's also valid in 3.x with project.godot, but it's now fixed in the master branch with support for editing text-based files:
screenshot_20180917_171343

@akien-mga akien-mga added this to the 3.1 milestone Sep 17, 2018
@Chaosus Chaosus reopened this Sep 17, 2018
@Chaosus
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Chaosus commented Sep 17, 2018

Oh, so I need to reopen it ?

@akien-mga
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No need as it's fixed in 3.1 :)

@dark-penguin
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dark-penguin commented Dec 26, 2020

Ummmm this seems to be still an issue in 3.2.3 ??..

I would really like to be able to edit text/config files without an external editor. But neither .txt not plugin.cfg nor project.godot are showing in the filesystem dock. I have to keep my notes in the main node's script instead of a separate file.

I guess we can use "File - Open", then change the displayed file types, and then find the file, but... really?.. On top of that, there is no way to remember opened scripts between editor restarts (is there?), so doing that every time is certainly too much.

There is even "File - New Text File...", so we can create them, but not open them. If you create a text file, right-click it and choose "Show in Filesystem", that does nothing. (EDIT: no, not completely "nothing": it pastes the name of the file into the filesystem dock path field, but that does not do anything.)

Also, what does "Settings - Docks - Filesystem - Display Mode" do?.. It's an integer, and the tooltop says "Property: docks/filesystem/display_mode". I've searched the help for "FileSystemDock", but it's a stub with no explanations.

@Calinou
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Calinou commented Dec 26, 2020

Ummmm this seems to be still an issue in 3.2.3 ??..

This is now being tracked in godotengine/godot-proposals#677 and #24187.

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