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Have a very simple parallax background and a moving RigidBody2D. It jitters every few seconds scrolling. I am just using add_force() once to get it going.
Steps to reproduce
Create a new scene with Node2D.
Add ParallaxBackground and ParallaxLayer Texture background
Set the mirror to same size as Texture
Add a RigidBody2D with a Sprite, Camera and Collision2D
Check Camera2D as current
Add a force of 25 to Rigidbody2D
Run the project.
Notice that every few seconds the Spite snaps/jitters.
Minimal reproduction project
Open and click run. Watch every few (maybe 10) seconds it bounces.
Calinou
changed the title
Physics interpolation has no effect on scrolling RigidBody2D in Parallax background
Implement physics interpolation in 2D (already implemented in 3D in 3.x)
Aug 9, 2022
Drive by comment: I'm not certain physics interpolation is implemented in 4.0 at all (whether for 3D or 2D). Could this be clarified in docs?
rburing
changed the title
Implement physics interpolation in 2D (already implemented in 3D in 3.x)
Implement physics interpolation in 2D (already implemented in 3.x)
Feb 13, 2024
Godot version
v3.5.stable.official [991bb6a]
System information
Mac OS X (Catalina) 10.15.7
Issue description
Have a very simple parallax background and a moving RigidBody2D. It jitters every few seconds scrolling. I am just using add_force() once to get it going.
Steps to reproduce
Notice that every few seconds the Spite snaps/jitters.
Minimal reproduction project
Open and click run. Watch every few (maybe 10) seconds it bounces.
ParallaxTest.zip
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