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editor+project crash if use_bvh=false #70322

@pseidemann

Description

@pseidemann

Godot version

v3.5.1.stable.official (6fed1ff)

System information

macOS 13.1 (22C65)

Issue description

when I enable the project setting 3d/godot_physics/use_bvh=false, the editor will always crash when opening the project. also the project crashes on startup when running it via the command line

ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108)
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v3.5.1.stable.official (6fed1ffa313c6760fa88b368ae580378daaef0f0)
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[1] 1   libsystem_platform.dylib            0x00007ff804dd5c1d _sigtramp + 29
[2] 2   ???                                 0x00007ff7bf55c370 0x0 + 140702043718512
[3] GjkEpa2::MinkowskiDiff::get_support_without_margin(ShapeSW const*, Vector3 const&, float)
[4] DirAccess* DirAccess::_create_builtin<DirAccessOSX>()
[5] DefaultAllocator::alloc(unsigned long)
[6] DirAccess* DirAccess::_create_builtin<DirAccessOSX>()
[7] 7   dyld                                0x00007ff804a78310 start + 2432
-- END OF BACKTRACE --
================================================================

Steps to reproduce

  • set 3d/godot_physics/use_bvh=false in project settings
  • open project in editor or start project

Minimal reproduction project

I can't isolate what is causing this crash.
I'm using SurfaceTool, MeshDataTool and Navigation all at runtime

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