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Tooltips break hover events for underlying controls #73926
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This may have been reported before, but indeed. Tooltips break hover events on controls (and this is not the only case of that). |
Not strictly related to the editor, but adding a label anyway to make it easier to find. |
Bisecting this issue shows that it got introduced in #72104 |
CC @bruvzg |
I can confirm the issue still being present in both Godot 4.0.3 stable and 4.1 Beta3. |
Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads) On the Anchor presets popup.
godot_4.1.rc2_mouse_click_works_on_tooltips_but_not_outside.mp4If a button's tooltip is visible when another button is clicked. A second click is required, but if it's too slow and the new button's tooltip appeared. A third click is required to click the button. It's likely that the second click is slow because it was unexpected that the first click didn't click the button. godot_4.1.rc2_slow_clicks_blocked_by_tooltip.mp4ExpectedThe buttons shouldn't be blocked by a tooltip. And the tooltips should probably update as soon as the mouse is moved to a new button. Alternative to a floating tooltipInstead of a floating tooltip that hides the buttons behind it. Maybe the anchor presets popup could have an empty text row, If implemented, then it also could be added to the popup: The Anchor presets button |
The problem remains version 4.1, but a little different 2023-07-06.14-32-06.mp4 |
The problem still remained in 4.3 dev 5 |
Godot version
4.0.rc5
System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
Issue description
2023-02-25.12-38-36.mp4
Steps to reproduce
2023-02-25.12-38-36.mp4
Minimal reproduction project
N/A
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