Performance improvements for GLES2 CPU blendshapes #51363
Merged
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Improvement of my GLES2 CPU blendshape implementation. (#48480)
Instead of calculating the shape buffer data every frame, it only does so when the blend values change, leading to much better idle performance. However, converting the vertex data is still somewhat slow, which becomes apparent when frequently changing the blend shape values. But at the very least it should happen outside of the rendering function.