Use switch
consistently in _notification
(scene
folder)
#58151
Merged
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Unifies the code style in
_notification
methods by usingswitch
statements consistently, with the following opinionated style (which mostly matches our current "best practice", at least it's what recently added code tends to use):I.e.:
case
blocksbreak;
after the closing bracket} break;
)switch
statements in the codebase, only for_notification
ones which tend to be very big. (Can still be used for otherswitch
es as needed when more visual separation helps readability.)Reviewing the whole of
scene
was a pretty tedious 2.5 hours of work, I might solicit contributors help to port the rest of the codebase if we agree about those changes.This is best reviewed with whitespace changes hidden (add
?w=1
to PR files view URL): https://github.com/godotengine/godot/pull/58151/files?w=1