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Add a --max-fps command-line argument to set a FPS limit #78012

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merged 1 commit into from Aug 17, 2023

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Calinou
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@Calinou Calinou commented Jun 8, 2023

This allows limiting framerate on any project, which is useful to reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change the FPS limit. While external FPS limiters can be used, they can be cumbersome to set up and result in increased input lag compared to a built-in FPS limiter.

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Jun 10, 2023
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
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Seems fine.

@akien-mga akien-mga merged commit d603040 into godotengine:master Aug 17, 2023
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@akien-mga
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Thanks!

@Calinou Calinou deleted the cli-add-max-fps-argument branch August 17, 2023 11:49
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Add a --max-fps command line argument to set a built-in FPS limit on any project
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