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Improve scene tiles workflow #80754
Improve scene tiles workflow #80754
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@@ -398,6 +402,10 @@ void TileMapEditorTilesPlugin::_update_scenes_collection_view() { | |||
scene_tiles_list->select(item_index, false); | |||
} | |||
} | |||
if (scene_tiles_list->get_item_count() == 0) { | |||
scene_tiles_list->add_item(TTR("The selected scene collection source has no scenes. Add scenes in the TileSet bottom tab.")); |
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This is a bit hacky TBH, message should likely be displayed with a Label. It's looks a bit weird you can hover/select such a message.
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It can't be selected. It's disabled.
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Yeah, but the hover effect is still a bit confusing about it IMO. It's not a big issue though, if you don't want to fix that right now I think the PR can be merged anyway.
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If it can be merged then please approve 🙃
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Seems good.
Thanks! |
Misc improvements to scene collection tiles editing, similar to my previous improvements.
godot.windows.editor.dev.x86_64_XeZI6hTFdY.mp4
XwxlPvzhxM.mp4