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Fix visual shader crash when arranging #83678

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Oct 28, 2023
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28 changes: 11 additions & 17 deletions scene/gui/graph_edit_arranger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,9 @@ void GraphEditArranger::arrange_nodes() {
float gap_v = 100.0f;
float gap_h = 100.0f;

List<GraphEdit::Connection> connection_list;
graph_edit->get_connection_list(&connection_list);

for (int i = graph_edit->get_child_count() - 1; i >= 0; i--) {
GraphNode *graph_element = Object::cast_to<GraphNode>(graph_edit->get_child(i));
if (!graph_element) {
Expand All @@ -74,8 +77,6 @@ void GraphEditArranger::arrange_nodes() {
if (graph_element->is_selected() || arrange_entire_graph) {
selected_nodes.insert(graph_element->get_name());
HashSet<StringName> s;
List<GraphEdit::Connection> connection_list;
graph_edit->get_connection_list(&connection_list);
for (List<GraphEdit::Connection>::Element *E = connection_list.front(); E; E = E->next()) {
GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from_node]);
if (E->get().to_node == graph_element->get_name() && (p_from->is_selected() || arrange_entire_graph) && E->get().to_node != E->get().from_node) {
Expand All @@ -85,12 +86,6 @@ void GraphEditArranger::arrange_nodes() {
String s_connection = String(p_from->get_name()) + " " + String(E->get().to_node);
StringName _connection(s_connection);
Pair<int, int> ports(E->get().from_port, E->get().to_port);
if (port_info.has(_connection)) {
Pair<int, int> p_ports = port_info[_connection];
if (p_ports.first < ports.first) {
ports = p_ports;
}
}
port_info.insert(_connection, ports);
}
}
Expand Down Expand Up @@ -216,13 +211,14 @@ int GraphEditArranger::_set_operations(SET_OPERATIONS p_operation, HashSet<Strin
return 1;
} break;
case GraphEditArranger::DIFFERENCE: {
for (HashSet<StringName>::Iterator E = r_u.begin(); E;) {
HashSet<StringName>::Iterator N = E;
++N;
if (r_v.has(*E)) {
r_u.remove(E);
Vector<StringName> common;
for (const StringName &E : r_u) {
if (r_v.has(E)) {
common.append(E);
}
E = N;
}
for (const StringName &E : common) {
r_u.erase(E);
}
return r_u.size();
} break;
Expand Down Expand Up @@ -260,9 +256,7 @@ HashMap<int, Vector<StringName>> GraphEditArranger::_layering(const HashSet<Stri
selected = true;
t.append_array(l[current_layer]);
l.insert(current_layer, t);
HashSet<StringName> V;
V.insert(E);
_set_operations(GraphEditArranger::UNION, u, V);
u.insert(E);
}
}
if (!selected) {
Expand Down
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