Fix bad memory leak in the GL backend.#3894
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This leak was introduced in the following PR on April 7. #3775 The guilty party has been contacted and properly admonished for his transgression. This was tested by adding the following code after applyAnimation in gltf_viewer.cpp static int nframes = 0; if (!gpath.empty() && nframes++ > 100) { static int count = 0; printf("reloading %d\n", count++); nframes = 0; app.resourceLoader->asyncCancelLoad(); app.resourceLoader->evictResourceData(); app.viewer->removeAsset(); app.assetLoader->destroyAsset(app.asset); loadAsset(gpath, app); loadResources(gpath, app); }
bejado
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pixelflinger
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prideout
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This leak was introduced in the following PR on April 7. #3775 The guilty party has been contacted and properly admonished for his transgression. This was tested by adding the following code after applyAnimation in gltf_viewer.cpp static int nframes = 0; if (!gpath.empty() && nframes++ > 100) { static int count = 0; printf("reloading %d\n", count++); nframes = 0; app.resourceLoader->asyncCancelLoad(); app.resourceLoader->evictResourceData(); app.viewer->removeAsset(); app.assetLoader->destroyAsset(app.asset); loadAsset(gpath, app); loadResources(gpath, app); }
elisemorysc
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This leak was introduced in the following PR on April 7. google#3775 The guilty party has been contacted and properly admonished for his transgression. This was tested by adding the following code after applyAnimation in gltf_viewer.cpp static int nframes = 0; if (!gpath.empty() && nframes++ > 100) { static int count = 0; printf("reloading %d\n", count++); nframes = 0; app.resourceLoader->asyncCancelLoad(); app.resourceLoader->evictResourceData(); app.viewer->removeAsset(); app.assetLoader->destroyAsset(app.asset); loadAsset(gpath, app); loadResources(gpath, app); }
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This leak was introduced in the following PR on April 7 and was therefore released to the wild in v1.9.20.
#3775
We were creating and allocating low-level VBO handles, but then they got clobbered later when the new BufferObject VBO handles were pushed to the VertexBuffer.
Fixes #3888