fix use-after-free of the EGL swapchain#9495
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pixelflinger merged 1 commit intomainfrom Dec 8, 2025
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PlatformEGLAndroid holds onto the current swapchain in order to use it when beginFrame is called. Usually the swapchain is set just before beginFrame is called. However, that's not the case for standalone views. These are independent of the swapchain and doing "swapchain stuff" for them is nonsensical. So make sure that: 1. PlatfromEGLAndroid doesn't hold onto a dangling pointer when the swapchain is destroyed. And add proper null checks. 2. Don't do the "swapchain stuff" when beginFrame is called in the context of a standalone view. We now reserve frameID 0 for that purpose (meaning the frameid is non sensical for these). We're currently relying on frameID to not wrap-around. At 120 fps, that's about 1 year. This will be addressed in a later PR. FIXES=[462827028, 461399487]
poweifeng
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z3moon
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pixelflinger
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PlatformEGLAndroid holds onto the current swapchain in order to use it when beginFrame is called. Usually the swapchain is set just before beginFrame is called. However, that's not the case for standalone views. These are independent of the swapchain and doing "swapchain stuff" for them is nonsensical. So make sure that: 1. PlatfromEGLAndroid doesn't hold onto a dangling pointer when the swapchain is destroyed. And add proper null checks. 2. Don't do the "swapchain stuff" when beginFrame is called in the context of a standalone view. We now reserve frameID 0 for that purpose (meaning the frameid is non sensical for these). We're currently relying on frameID to not wrap-around. At 120 fps, that's about 1 year. This will be addressed in a later PR. FIXES=[462827028, 461399487]
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PlatformEGLAndroid holds onto the current swapchain in order to use it when beginFrame is called. Usually the swapchain is set just before beginFrame is called. However, that's not the case for standalone views. These are independent of the swapchain and doing "swapchain stuff" for them is nonsensical.
So make sure that:
We're currently relying on frameID to not wrap-around. At 120 fps, that's about 1 year. This will be addressed in a later PR.
FIXES=[462827028, 461399487]