Small fix to allow PlatformEGL to work on non-Android targets.#9724
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romainguy
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Feb 18, 2026
poweifeng
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Feb 18, 2026
pixelflinger
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Feb 19, 2026
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pixelflinger
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let's split this PR. The first part with checking for null is fine. I'm not convinced about including gl_headers, I don't quite understand the problem.
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Reverted the change to PlatformEGLHeadless. For context, on line 38, it checks for |
pixelflinger
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Feb 20, 2026
poweifeng
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Feb 26, 2026
z3moon
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Feb 26, 2026
- Include gl_headers.h since it defines BACKEND_OPENGL_VERSION_GL(ES)
depending on which headers are available.
- Don't assume glGetString(GL_EXTENSIONS) returns a non-null value as
null is a possible return value for OpenGL (desktop).
bejado
approved these changes
Mar 5, 2026
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Don't assume glGetString(GL_EXTENSIONS) returns a non-null value as null is a possible return value for OpenGL (desktop).