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Description
I need to be able to create plugins for blender and some conversion tools, thus Python binding is required.
I am currently working on it but just want to make sure someone else is not doing it already and I'm going in the right direction.
Ideas:
- structs are represented as namedtuple, whole struct is read at once
- offsets and vectors of scalar types are wrapped array module
- all subregions are mapped using memoryview, deserialization of scalars is done using struct module
- there is optional extension module which registers itself as import hook and allows to directly import schema without compiling it
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