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Proximal Policy Optimization example #470
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jheek
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Reinforcement learning example using the Proximal Policy Optimization algorithm, prepared in close collaboration with @jheek and @lespeholt .
The implementation learns to play Atari games implemented in OpenAI gym environment. Tests on BeamRider, Breakout, Pong, Qbert, Seaquest, and SpaceInvaeders show that the training performance from the original paper is reproduced. The speed is ~1000 FPS on a VM with one V100 GPU. Unit tests and documentation are provided.