Ensure GLSL variables are initialized#918
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dsrbecky merged 1 commit intogoogle:masterfrom Aug 16, 2017
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The compat layer sometimes creates code which uses uninitialized variables. Although the output is technically correct, it makes my driver complain a lot.
ben-clayton
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Aug 16, 2017
| // Explicitly initialize locals. This is a work around for SPIR-V cross problem | ||
| // where it may generate code which reads locals before initializing them. | ||
| // For example, "v.x = 42.0;" becomes "v = vec4(42.0, v.y, v.z, v.w);" | ||
| void SpvManager::initLocals() { |
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Looks like a good thing to upstream.
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Well, the proper fix would be in SPIRV-Cross. I have investigated that approach for a bit, but gave up. I just ended fixing a bug.
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The compat layer sometimes creates code which uses uninitialized
variables. Although the output is technically correct, it makes
my driver complain a lot.