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Banding artifacts #239

@jsantell

Description

@jsantell

Description

I think this started occurring with #227, possibly due to the change of EquirectangularToCubeGenerator. It's observable for brief moments in the fuzzer when changing out resources quickly.

artifacts

Of course the fuzzer isn't a realistic test case, so not sure how big of a deal this is in practice, but it is peculiar and unexpected.

@mrdoob had a hunch that it could be from setting a normal map -- although the sphere pictured does not have one, other models previously loaded (DamagedHelmet) certainly has a normal map. "These artifacts look like what you see when you zoom too much in a derivatives-based normal mapping."

Browser Affected

  • Chrome
  • Edge
  • Firefox
  • Helios
  • IE
  • Safari

OS

  • Android
  • iOS
  • Linux
  • MacOS
  • Windows

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