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I create empty Unity project in Unity 2017.4.39, and run Google -> Build Android App Bundle then get error below. Anyone get similar please help me. Thanks
Failed running C:\Program Files\Unity2017.4.39\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_4_6 -out="E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="C:\Program Files\Unity2017.4.39\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -f="C:\Program Files\Unity2017.4.39\Editor\Data\il2cpp\LinkerDescriptors" -x "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "E:\workspace\Unity\Test2017/Temp/StagingArea\assets\bin\Data/methods_pointedto_by_uievents.xml" -x "E:\workspace\Unity\Test2017/Temp/StagingArea\assets\bin\Data/UnityEngine.xml" -x "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\preserved_derived_types.xml" -x "C:\Program Files\Unity2017.4.39\Editor\Data\il2cpp\LinkerDescriptors\mscorlib45.xml" -x "C:\Program Files\Unity2017.4.39\Editor\Data\il2cpp\LinkerDescriptors\System45.xml" -d "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed" -a "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed\Google.Play.AssetDelivery.dll" -a "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed\Google.Play.Core.dll" -a "E:\workspace\Unity\Test2017\Temp\StagingArea\assets\bin\Data\Managed\Google.Play.Common.dll" stdout: stderr: Unhandled Exception: System.BadImageFormatException: Could not load file or assembly 'monolinker, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The module was expected to contain an assembly manifest. at UnityLinker.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:152)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) Google.Android.AppBundle.Editor.Internal.BuildTools.AndroidBuilder:Build(BuildPlayerOptions) (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AndroidBuilder.cs:160) Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder:BuildAndroidPlayer(BuildPlayerOptions) (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:178) Google.Android.AppBundle.Editor.Internal.AppBundlePublisher:Build(AppBundleBuilder, AppBundleBuildSettings) (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/AppBundlePublisher.cs:174) Google.Android.AppBundle.Editor.Internal.AppBundlePublisher:Build() (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/AppBundlePublisher.cs:138) Google.Android.AppBundle.Editor.Internal.AppBundleEditorMenu:BuildAndroidAppBundle() (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/AppBundleEditorMenu.cs:66)