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@dli7319 dli7319 commented Dec 19, 2025

Because we're using float depth, we need to convert to float16 on CPU before uploading to GPU. This is one source of fps problems.

@dli7319 dli7319 requested review from qxziuan and ruofeidu December 19, 2025 19:51
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LGTM

@ruofeidu
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Nice catch! This is another good example why depth array, depth texture, and depth mesh need to be decoupled!

@ruofeidu ruofeidu merged commit 64e2279 into google:main Dec 19, 2025
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@nsalminen
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@dli7319 Ah great find! Thank you!

@dli7319 dli7319 deleted the disable_depth_texture branch December 21, 2025 11:26
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4 participants